Unlike the days when a single or several programmers could work 24/7 and write a good computer game, things are much different now. Also although some may desire to sit back and watch – a game of this scope will take thousands of people and millions of dollars.
You cannot build a decent building, bridge, or anything without a good foundation.
The videos alone for the transitions between major plot areas and times will involve no less than a movie studio as complex as anything to create a regular motion picture and actors and actresses. Not at all confined because of age, race, country or any of that – there will be script writers – people reading them – and techs synching them to the videos.
We can do much of this on a shoe-string budget – because of the new tech – software and tools – one person can do the work of many – but still we must pull it together of a release in 2017 – with promotion – backing and the reality of a bug-free product .
So – we enter the world of crowd funding as well as meeting with prospective investors irl. Real life company – bookeepers – accountants – lawyers – all of it.
All of this must be done with compromising the free creativity of a game unique and a first – that is doable.
More details here with links on the crowd-funding project and progress. Consulting with people to be sure we do this right, complying with everything – and for it to be a success.